Professional techniques for video game writing / edited by Wendy Despain.

Contributor(s): Despain, WendyCall number: 794.8 P962 2020 Material type: BookBookPublisher: Boca Raton: CRC Press , c2020Edition: 2nd edDescription: xix, 317 p. : ill. ; 24 cmISBN: 9780367184773 :Subject(s): Video games -- Authorship -- Vocational guidanceDDC classification: 794.8 P962 2020 Online resources: ดูปกและสารบัญ (see cover and contents)
Contents:
Getting writing jobs in video game-- Game script formartting -- Documentation for writers --Writing instruction, helptext, walkthroughs, and manuals: text to train the player -- Writing titorials: write Start and Start -- Practical techniques for productivity: getting the work done --Collaborating with art, design, and engineering -- Writing for AAA games: plating in the big leagues -- Writing for indie game -- Game writing remotely: how to pay the rent working from home -- Game writing on staff -- Keeping localization in mind: when game narrative travels abroad -- Writers in the recording studio -- Writing for existing licenses -- Writing for new IP -- Script doctoring -- Writing compelling game charcters -- Hiring philosophies: we can do better -- If it works, break it: game narrative tropes and innovation.
Summary: This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative
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Item type Current library Collection Call number Copy number Status Date due Barcode
General Books General Books สำนักวิทยบริการ (Center)
ชั้น 7 หนังสือทั่วไปภาษาอังกฤษ 000-900
Non-fiction 794.8 P962 2020 (Browse shelf(Opens below)) 1 Available 3000029443

Includes index.

Includes bibliographical references and index.

Getting writing jobs in video game-- Game script formartting -- Documentation for writers --Writing instruction, helptext, walkthroughs, and manuals: text to train the player -- Writing titorials: write Start and Start -- Practical techniques for productivity: getting the work done --Collaborating with art, design, and engineering -- Writing for AAA games: plating in the big leagues -- Writing for indie game -- Game writing remotely: how to pay the rent working from home -- Game writing on staff -- Keeping localization in mind: when game narrative travels abroad -- Writers in the recording studio -- Writing for existing licenses -- Writing for new IP -- Script doctoring -- Writing compelling game charcters -- Hiring philosophies: we can do better -- If it works, break it: game narrative tropes and innovation.

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative

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